![]() When I played it again, it felt more different, and a new experience compared to the remakes. It wasnt until later that I got one of those bootled 149 in 1 games GBA cart, which featured NES games, including SMB3. It wasn't until the GBA when I was excited to see SMB3 again, and I played it and 100% it. Then I had a pause from nintendo as I got a PS1. I remember the SNES version more than the NES one because I was older. (All I remember is, I couldn't pass world 4 of SMB2, and I couldn't pass the ice world in SMB3) I don't have many memories of them, as I cant recall them. I was too little when I played the first 3 SMB. Thankfully, there is a NES homebrew/hack that is basically the same as this, but with the original NES titles. They are many more like this, but its the small details that matters the most. All the dungeons have the same blue X block. World 8-1 and 8-2 lost their unique palettes which made them unique, now they feel the same like all levels before them. The bonus room had the underground music, which doesn't fit (they fixed this in the GBA version). SMB3 was stripped down on its atmosphere and feeling. They broke SMB1 and TLL physics, and TLL lost its identity in the different graphics. Just a simple palette swap would have worked to add variety. Sure, the new backgrounds were nice, but what about the original settings they were in? It's not like they couldn't have done it. It's a great deal on itself, but the conversion of the NES titles (minus SMB2) were lazy and disappointing.Īnd this is NOT the definite SMB2 and SMB3 versions. That promotional edition was a ROM dump of the original All-Stars (no Super Mario World, either) with no tweaks and some underwhelming extras - oh, and it was 50hz in Europe. However, if the SNES release of 1993 was a gem, we should briefly mention Super Mario All-Stars 25th Anniversary Edition on Wii unfortunately it showed what not to do with a collection of remasters. Nintendo and its rivals aren't shy of remasters in the modern day - though the big N is less prolific than some other publishers in this area - and the All-Stars collection was an early proponent of the strategy. In 1994-1995 Nintendo would go further in the West by throwing in Super Mario World, too, along with hardware bundles featuring these five top-notch Mario experiences. Like so many of the better remasters nowadays, it was a good-value compilation that enhanced excellent original games, making it a win-win. Audio was also spruced up, and this bundle added a save function it couldn't be abused like a Virtual Console save state, but it helped a great deal to split up runs if real life got in the way.
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